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Shape from incomplete silhouettes based on the reprojection error

机译:根据重投影误差从不完整的轮廓进行造型

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Traditional shape from silhouette methods compute the 3D shape as the intersection of the back-projected silhouettes in the 3D space, the so called visual hull. However, silhouettes that have been obtained with background subtraction techniques often present miss-detection errors (produced by false negatives or occlusions) which produce incomplete 3D shapes. Our approach deals with miss-detections, false alarms, and noise in the silhouettes. We recover the voxel occupancy which describes the 3D shape by minimizing an energy based on an approximation of the error between the shape 2D projections and the silhouettes. Two variants of the projection - and as a result the energy - as a function of the voxel occupancy are proposed. One of these variants outperforms the other. The energy also includes a sparsity measure, a regularization term, and takes into account the visibility of the voxels in each view in order to handle self-occlusions.
机译:轮廓法中的传统形状将3D形状计算为3D空间中反向投影轮廓的交集,即所谓的视觉外壳。但是,使用背景减法技术获得的轮廓通常会出现漏检检测错误(由假阴性或遮挡产生),从而产生不完整的3D形状。我们的方法处理轮廓中的漏检,误报和噪声。我们基于形状2D投影和轮廓之间的误差近似值,通过最小化能量来恢复描述3D形状的体素占用。根据体素占用率,提出了投影的两个变体-因此是能量。这些变体之一胜过另一个变体。能量还包括稀疏度度量,正则项,并考虑了每个视图中体素的可见性,以便处理自遮挡。

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