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Iterative three-dimensional rigid object pose estimation with contour correspondence

机译:具有轮廓对应的迭代三维刚体姿态估计

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摘要

Pose estimation of a three-dimensional (3D) rigid object based on monocular vision is a fundamental problem in computer vision. Existing methods usually presume that there is a certain feature projection correspondence available a priori between the input image and object??s 3D model, which substantially reduces the mathematical complexity of the problem. However, in actual applications this presumption rarely holds. How to estimate the pose of a general 3D object with no feature projection correspondence available a priori is still not well resolved. In this study, the authors propose a new 3D rigid object pose estimation method based on object??s contour and non-Euclidean multi-feature distance map, which solves both the pose estimation problem and the feature projection correspondence problem simultaneously and iteratively. Experiment results show that our method also has good performance in convergence speed, convergence radius and noise robustness.
机译:基于单眼视觉的三维(3D)刚性物体的姿态估计是计算机视觉中的一个基本问题。现有方法通常假定在输入图像和物体的3D模型之间存在先验的某些特征投影对应关系,这大大降低了问题的数学复杂性。但是,在实际应用中,这种假设很少成立。仍然没有很好地解决如何在没有先验特征投影对应的情况下估计普通3D对象的姿势。在这项研究中,作者提出了一种新的基于对象轮廓和非欧氏多特征距离图的3D刚性对象姿态估计方法,该方法同时迭代地解决了姿态估计问题和特征投影对应问题。实验结果表明,该方法在收敛速度,收敛半径和噪声鲁棒性方面也具有良好的性能。

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  • 来源
    《Image Processing, IET》 |2012年第5期|p.569-579|共11页
  • 作者

    Leng D.W.; Sun W.D.;

  • 作者单位

    Tsinghua University, People??s Republic of China;

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  • 正文语种 eng
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