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Method to Generate Images for a Motion-Base in an Immersive Display Environment

机译:在沉浸式显示环境中为基于运动的图像生成图像的方法

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摘要

We propose an image generation method for an immersive multi-screen environment that contains a motion ride. To allow a player to look around freely in a virtual world, a method to generate an arbitrary direction image is required, and this technology has already been established. In our environment, displayed images must also be updated according to the movement of the motion ride in order to keep a consistency between the player's viewpoint and the virtual world. In this paper, we indicate that this updating process can be performed by the similar method to generate looking-around images and the same data format can be applicable. Then we discuss the format in terms of the data size and the amount of calculations need to consider the performance in our display environment, and we propose new image formats which improve on the widely-used formats such as the perspective, or the fish-eye format.
机译:我们提出了一种用于包含运动旅程的身临其境的多屏环境的图像生成方法。为了允许玩家在虚拟世界中自由地环顾四周,需要一种生成任意方向图像的方法,并且该技术已经被确立。在我们的环境中,还必须根据骑乘动作来更新显示的图像,以保持玩家视点与虚拟世界之间的一致性。在本文中,我们指出可以通过类似的方法执行此更新过程以生成环视图像,并且可以应用相同的数据格式。然后,我们根据数据大小和需要考虑显示环境性能的计算量来讨论格式,并提出新的图像格式,以改进诸如视角或鱼眼之类的广泛使用的格式。格式。

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