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3D Sound Rendering for Multiple Sound Sources Based on Fuzzy Clustering

机译:基于模糊聚类的多声源3D声音渲染

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摘要

In this paper, we propose a new 3D sound rendering method for multiple sound sources with limited computational resources. The method is based on fuzzy clustering, which achieves dual benefits of two general methods based on amplitude-panning and hard clustering. In embedded systems where the number of reproducible sound sources is restricted, the general methods suffer from localization errors and/or serious quality degradation, whereas the proposed method settles the problems by executing clustering-process and amplitude-panning simultaneously. Computational cost evaluation based on DSP implementation and subjective listening test have been performed to demonstrate the applicability for embedded systems and the effectiveness of the proposed method.
机译:在本文中,我们为计算资源有限的多种声源提出了一种新的3D声音渲染方法。该方法基于模糊聚类,实现了基于振幅平移和硬聚类的两种通用方法的双重优势。在可重现声源数量受到限制的嵌入式系统中,通用方法会遭受定位误差和/或严重的质量下降的困扰,而所提出的方法通过同时执行聚类过程和幅度平移来解决这些问题。进行了基于DSP实现和主观听觉测试的计算成本评估,以证明嵌入式系统的适用性和所提方法的有效性。

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