首页> 外文期刊>IEEE transactions on visualization and computer graphics >Interactive Point-based Isosurface Exploration and High-quality Rendering
【24h】

Interactive Point-based Isosurface Exploration and High-quality Rendering

机译:基于交互式点的等值面探索和高质量渲染

获取原文
获取原文并翻译 | 示例

摘要

We present an efficient point-based isosurface exploration system with high quality rendering. Our system incorporates two point-based isosurface extraction and visualization methods: edge splatting and the edge kernel method. In a volume, two neighboring voxels define an edge. The intersection points between the active edges and the isosurface are used for exact isosurface representation. The point generation is incorporated in the GPU-based hardware-accelerated rendering, thus avoiding any overhead when changing the isovalue in the exploration. We call this method edge splatting. In order to generate high quality isosurface rendering regardless of the volume resolution and the view, we introduce an edge kernel method. The edge kernel upsamples the isosurface by subdividing every active cell of the volume data. Enough sample points are generated to preserve the exact shape of the isosurface defined by the trilinear interpolation of the volume data. By employing these two methods, we can achieve interactive isosurface exploration with high quality rendering
机译:我们提出了一种具有高质量渲染的基于点的有效等值面探索系统。我们的系统结合了两种基于点的等值面提取和可视化方法:边缘喷溅和边缘核方法。在一个体积中,两个相邻的体素定义一条边。活动边缘和等值面之间的交点用于精确的等值面表示。点生成被合并到基于GPU的硬件加速渲染中,从而避免了在探索中更改等值时的任何开销。我们称这种方法为边缘喷溅。为了生成高质量的等值面渲染,而与体积分辨率和视图无关,我们引入了边缘核方法。边缘内核通过细分体积数据的每个活动单元来对等值面进行上采样。生成足够的采样点以保留等体积的精确形状,该形状由体积数据的三线性插值定义。通过使用这两种方法,我们可以实现具有高质量渲染的交互式等值面探索

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号