首页> 外文期刊>IEEE transactions on visualization and computer graphics >Demand Characteristics in Assessing Motion Sickness in a Virtual Environment: Or Does Taking a Motion Sickness Questionnaire Make You Sick?
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Demand Characteristics in Assessing Motion Sickness in a Virtual Environment: Or Does Taking a Motion Sickness Questionnaire Make You Sick?

机译:在虚拟环境中评估晕动病的需求特征:还是参加晕动病问卷使您感到不舒服?

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摘要

The experience of motion sickness in a virtual environment may be measured through pre and postexperiment self-reported questionnaires such as the Simulator Sickness Questionnaire (SSQ). Although research provides converging evidence that users of virtual environments can experience motion sickness, there have been no controlled studies to determine to what extent the user's subjective response is a demand characteristic resulting from pre and posttest measures. In this study, subjects were given either SSQ's both pre and postvirtual environment immersion, or only postimmersion. This technique tested for contrast effects due to demand characteristics in which administration of the questionnaire itself suggested to the participant that the virtual environment may produce motion sickness. Results indicate that reports of motion sickness after immersion in a virtual environment are much greater when both pre and postquestionnaires are given than when only a posttest questionnaire is used. The implications for assessments of motion sickness in virtual environments are discussed.
机译:可以通过实验前和实验后自我报告的问卷(例如“模拟器疾病问卷”(SSQ))来衡量虚拟环境中的晕车经历。尽管研究提供了越来越多的证据表明虚拟环境的用户会出现晕车,但尚无可控制的研究来确定用户的主观反应在多大程度上是前测和后测的结果。在这项研究中,对象被给予了SSQ在虚拟环境之前和之后的环境浸泡,或者仅在浸泡之后。该技术测试了由于需求特征引起的对比效果,在需求特征中,问卷本身的管理向参与者暗示虚拟环境可能会产生晕动病。结果表明,既进行问卷调查又进行问卷调查后,浸入虚拟环境后晕车的报告要比仅使用事后调查问卷的情况要多得多。讨论了在虚拟环境中评估晕车的含义。

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