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Anisotropic Sampling of Planar and Two-Manifold Domains for Texture Generation and Glyph Distribution

机译:用于纹理生成和字形分布的平面域和两个歧管域的各向异性采样

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We present a new method for the generation of anisotropic sample distributions on planar and two-manifold domains. Most previous work that is concerned with aperiodic point distributions is designed for isotropically shaped samples. Methods focusing on anisotropic sample distributions are rare, and either they are restricted to planar domains, are highly sensitive to the choice of parameters, or they are computationally expensive. In this paper, we present a time-efficient approach for the generation of anisotropic sample distributions that only depends on intuitive design parameters for planar and two-manifold domains. We employ an anisotropic triangulation that serves as basis for the creation of an initial sample distribution as well as for a gravitational-centered relaxation. Furthermore, we present an approach for interactive rendering of anisotropic Voronoi cells as base element for texture generation. It represents a novel and flexible visualization approach to depict metric tensor fields that can be derived from general tensor fields as well as scalar or vector fields.
机译:我们提出了一种新的方法来生成平面和两个流形域上的各向异性样本分布。以前与非周期性点分布有关的大多数工作是为各向同性形状的样品设计的。关注各向异性样本分布的方法很少见,要么局限于平面域,对参数的选择高度敏感,要么计算量大。在本文中,我们提出了一种用于生成各向异性样本分布的省时方法,该方法仅依赖于平面和两流形域的直观设计参数。我们采用各向异性三角剖分作为创建初始样本分布以及以重力为中心的松弛的基础。此外,我们提出了一种交互式渲染各向异性Voronoi细胞作为纹理生成基础元素的方法。它代表了一种新颖而灵活的可视化方法,用于描述可以从常规张量场以及标量或矢量场派生的度量张量场。

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