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Aggregate Constraints for Virtual Manipulation with Soft Fingers

机译:用软手指进行虚拟操作的总约束

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摘要

Interactive dexterous manipulation of virtual objects remains a complex challenge that requires both appropriate hand models and accurate physically-based simulation of interactions. In this paper, we propose an approach based on novel aggregate constraints for simulating dexterous grasping using soft fingers. Our approach aims at improving the computation of contact mechanics when many contact points are involved, by aggregating the multiple contact constraints into a minimal set of constraints. We also introduce a method for non-uniform pressure distribution over the contact surface, to adapt the response when touching sharp edges. We use the Coulomb-Contensou friction model to efficiently simulate tangential and torsional friction. We show through different use cases that our aggregate constraint formulation is well-suited for simulating interactively dexterous manipulation of virtual objects through soft fingers, and efficiently reduces the computation time of constraint solving.
机译:虚拟对象的交互式灵巧操作仍然是一个复杂的挑战,既需要适当的手形模型,又需要基于物理的精确交互模拟。在本文中,我们提出了一种基于新型聚集约束的方法,用于使用软手指模拟灵巧的抓握。我们的方法旨在通过将多个接触约束聚合为最小约束集来改善涉及多个接触点时的接触力学计算。我们还介绍了一种用于在接触表面上进行非均匀压力分布的方法,以适应触摸尖锐边缘时的响应。我们使用库仑-拉伸摩擦模型来有效地模拟切向和扭转摩擦。通过不同的使用案例,我们证明了我们的聚合约束公式非常适合通过软手指模拟虚拟对象的交互式灵巧操作,并有效减少了约束求解的计算时间。

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