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Multi-Fingered Grasping and Manipulation in Virtual Environments Using an Isometric Finger Device

机译:使用等距手指设备的虚拟环境中的多手指抓取和操纵

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摘要

In this article we present a new isometric input device for multi-fingered grasping in virtual environments. The device was designed to simultaneously assess forces applied by the thumb, index, and middle finger. A mathematical model of grasping, adopted from the analysis of multi-fingered robot hands, was applied to achieve multi-fingered interaction with virtual objects. We used the concept of visual haptic feedback where the user was presented with visual cues to acquire haptic information from the virtual environment. The virtual object corresponded dynamically to the forces and torques applied by the three fingers. The application of the isometric finger device for multi-fingered interaction is demonstrated in four tasks aimed at the rehabilitation of hand function in stroke patients. The tasks include opening the combination lock on a safe, filling and pouring water from a glass, muscle strength training with an elastic torus, and a force tracking task. The training tasks were designed to train patients' grip force coordination and increase muscle strength through repetitive exercises. The presented virtual reality system was evaluated in a group of healthy subjects and two post-stroke patients (early post-stroke and chronic) to obtain overall performance results. The healthy subjects demonstrated consistent performance with the finger device after the first few trials. The two post-stroke patients completed all four tasks, however, with much lower performance scores as compared to healthy subjects. The results of the preliminary assessment suggest that the patients could further improve their performance through virtual reality training.
机译:在本文中,我们介绍了一种新的等距输入设备,用于虚拟环境中的多指抓取。该设备旨在同时评估拇指,食指和中指施加的力。通过对多指机器人手的分析采用的抓握数学模型被用于实现与虚拟对象的多指交互。我们使用视觉触觉反馈的概念,向用户呈现视觉提示,以从虚拟环境中获取触觉信息。虚拟物体动态地对应于三个手指施加的力和扭矩。等距手指设备在多指交互中的应用在旨在恢复中风患者手功能的四个任务中得到了证明。这些任务包括打开保险柜上的密码锁,从玻璃杯中注水和倒水,用弹性圆环进行肌肉力量训练以及力跟踪任务。训练任务旨在训练患者的抓地力协调能力,并通过重复锻炼来增强肌肉力量。在一组健康受试者和两名中风后患者(中风后早期和慢性)中对提出的虚拟现实系统进行了评估,以获得整体表现结果。在最初的几次试验之后,健康受试者的手指设备表现出稳定的性能。然而,两名中风后患者完成了所有四个任务,与健康受试者相比,其表现得分要低得多。初步评估的结果表明,患者可以通过虚拟现实训练进一步改善自己的表现。

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