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Effects of Optical Combiner and IPD Change for Convergence on Near-Field Depth Perception in an Optical See-Through HMD

机译:光学组合式HMD中光组合器和IPD会聚变化对近场深度感知的影响

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摘要

Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.
机译:关于使用光学透明头戴式显示器(OST-HMD)的增强现实环境中的深度感知问题,已经探究了许多错误源。但是,通常会忽略两个误差源:射线移动现象和瞳孔间距(IPD)的变化。误差的第一个来源是由光学组合器引起的虚拟光路和透明光路的折射差异,这是OST-HMD所必需的。第二种是由于眼睛会聚导致观看者IPD发生变化。在本文中,我们分析了这两种误差源对近场深度感知的影响,并提出了补偿这两种误差的方法。此外,我们通过比较使用和不使用误差补偿方法的条件的实验,研究了它们的有效性。在我们的实验中,参与者使用感知匹配任务估算了位于七个不同近场距离(40〜200 cm)的虚拟物体和物理物体的自我中心深度。尽管实验结果根据目标距离显示出不同的模式,但结果表明,通过补偿上述两个误差源,可以将近场深度感知误差有效地减小到很小的水平(误差最大为1%)。

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