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Designing a Vibrotactile Head-Mounted Display for Spatial Awareness in 3D Spaces

机译:设计用于3D空间中空间感知的震动触感头戴式显示器

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Due to the perceptual characteristics of the head, vibrotactile Head-mounted Displays are built with low actuator density. Therefore, vibrotactile guidance is mostly assessed by pointing towards objects in the azimuthal plane. When it comes to multisensory interaction in 3D environments, it is also important to convey information about objects in the elevation plane. In this paper, we design and assess a haptic guidance technique for 3D environments. First, we explore the modulation of vibration frequency to indicate the position of objects in the elevation plane. Then, we assessed a vibrotactile HMD made to render the position of objects in a 3D space around the subject by varying both stimulus loci and vibration frequency. Results have shown that frequencies modulated with a quadratic growth function allowed a more accurate, precise, and faster target localization in an active head pointing task. The technique presented high usability and a strong learning effect for a haptic search across different scenarios in an immersive VR setup.
机译:由于头部的感知特性,震动触觉式头戴式显示器的致动器密度较低。因此,触觉导航主要通过指向方位平面中的物体来评估。当涉及3D环境中的多传感器交互时,在立面中传达有关对象的信息也很重要。在本文中,我们设计和评估了3D环境的触觉指导技术。首先,我们探索振动频率的调制,以指示物体在高程平面中的位置。然后,我们评估了通过改变刺激基因座和振动频率来绘制物体周围3D空间中物体位置的可触动HMD。结果表明,用二次增长函数调制的频率可以在主动的指向任务中实现更准确,精确和更快的目标定位。该技术为身临其境的VR设置中的不同场景提供了针对触觉搜索的高可用性和强大的学习效果。

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