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首页> 外文期刊>IEEE transactions on systems, man and cybernetics. Part C, Applications and reviews >Machine Learning With AIBO Robots in the Four-Legged League of RoboCup
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Machine Learning With AIBO Robots in the Four-Legged League of RoboCup

机译:RoboCup四足联盟中的AIBO机器人进行机器学习

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摘要

Robot learning is a growing area of research at the intersection of robotics and machine learning. The main contributions of this paper include a review of how machine learning has been used on Sony AIBO robots and at RoboCup, with a focus on the four-legged league during the years 1998–2004. The review shows that the application-oriented use of machine learning in the four-legged league was still conservative and restricted to a few well-known and easy-to-use methods such as standard decision trees, evolutionary hill climbing, and support vector machines. Method-oriented spin-off studies emerged more frequently and increasingly addressed new and advanced machine learning techniques. Further, the paper presents some details about the growing impact of machine learning in the software system developed by the authors' robot soccer team—the NUbots.
机译:机器人学习是机器人技术与机器学习的交叉领域,正在成为一个不断发展的研究领域。本文的主要贡献包括对如何在Sony AIBO机器人和RoboCup上使用机器学习的回顾,重点是1998-2004年间的四足联赛。该评论显示,四足联盟在面向应用程序的机器学习中仍然是保守的,并且仅限于一些知名且易于使用的方法,例如标准决策树,进化爬山和支持向量机。面向方法的衍生研究越来越频繁地出现,并且越来越多地涉及新的和先进的机器学习技术。此外,本文还提供了一些有关机器学习在作者的足球机器人团队NUbots开发的软件系统中日益增长的影响的详细信息。

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