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首页> 外文期刊>IEEE Transactions on Robotics >High-fidelity passive force-reflecting virtual environments
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High-fidelity passive force-reflecting virtual environments

机译:高保真被动反射力虚拟环境

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摘要

Passivity theory is applied to the creation of synthetic, complex multidimensional haptic environments. It can be shown that under appropriate conditions, sufficiently high rendering rates can guarantee the passivity of a simulation produced by a haptic device coupled to a discrete-time realization of a nominally passive environment. The creation of a passive, globally defined, virtual environment is either analytically complex or computationally costly. A method is described whereby a passive environment is created from transitions between locally defined force models that encode static conservative force fields. This is applied to the haptic rendering of tool contact with deformable bodies, in which sparse force-deflection responses are used to define local models. Passivity, continuity, and fidelity are provided by response-function interpolation rather than by interpolation of forces, as in previous methods. The work also includes an illustrative example.
机译:被动性理论被应用于合成,复杂的多维触觉环境的创建。可以看出,在适当的条件下,足够高的渲染速率可以保证由触觉设备与名义上的被动环境的离散时间实现耦合产生的模拟的被动性。创建一个被动的,全局定义的虚拟环境在分析上很复杂,或者在计算上非常昂贵。描述了一种方法,通过该方法从编码静态保守力场的局部定义力模型之间的转换创建被动环境。这适用于工具与可变形物体接触的触觉渲染,其中稀疏的力-挠度响应用于定义局部模型。被动性,连续性和逼真度是通过响应函数插值提供的,而不是像以前的方法那样通过力的插值提供的。该作品还包括一个说明性示例。

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