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Admittance and Impedance Representations of Friction Based on Implicit Euler Integration

机译:基于隐式欧拉积分的摩擦的导纳和阻抗表示

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摘要

Modeling of friction force is cumbersome because of its discontinuity at zero velocity. This paper presents a set of discrete-time friction models for the purpose of haptic rendering and virtual environment construction. These models allow friction to be treated as an admittance-type or impedance-type element of a virtual environment. They are derived from implicit Euler integration of Coulomb-like discontinuous friction and linear mass-spring-damper dynamics, and have closed-form expressions. They include rate-dependent friction laws, and their extension to multidimensional cases is easy in most practical cases. The validity of the models is demonstrated through numerical examples and implementation experiments
机译:摩擦力的建模很麻烦,因为它在零速度时不连续。本文提出了一组用于触觉渲染和虚拟环境构建的离散摩擦模型。这些模型允许将摩擦视为虚拟环境的导纳型或阻抗型元素。它们源自库仑式不连续摩擦和线性质量弹簧-阻尼器动力学的隐式欧拉积分,并具有闭式表达式。它们包括速率相关的摩擦定律,在大多数实际情况下,它们很容易扩展到多维情况。通过数值算例和实施实验证明了模型的有效性。

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