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首页> 外文期刊>Robotics, IEEE Transactions on >Interactive Virtual Humans: A Two-Level Prioritized Control Framework With Wrench Bounds
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Interactive Virtual Humans: A Two-Level Prioritized Control Framework With Wrench Bounds

机译:交互式虚拟人:具有扳手界限的两级优先控制框架

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摘要

This paper presents a new control framework for virtual humans (VHs) in a physics-based virtual environment. This framework combines multiobjective control with motion capture techniques. Each motion-tracking task is associated with a task wrench. Bounds are imposed on lower priority task wrenches to ensure the controller performance of higher priority tasks. An optimization problem is solved to compute optimal task wrenches that are based on wrench bounds. Finally, joint torques are computed using the optimal task wrenches. The novelty of our wrench-bound method is that it can handle inequality constraints on a higher priority task and maintain passivity as well. This control framework allows an operator to interact with the VH in real time, without the necessity of compromising the VH’s balance. It also allows the VH to generate appropriate motions to handle interactions with the virtual environment, rather than to simply emulate captured motions. The effectiveness of our approach is demonstrated by a VH performing reaching and manipulation tasks.
机译:本文提出了一种新的基于物理的虚拟环境中的虚拟人(VH)的控制框架。该框架将多目标控制与运动捕捉技术结合在一起。每个运动跟踪任务都与一个任务扳手相关联。对低优先级任务扳手施加限制,以确保高优先级任务的控制器性能。解决了一个优化问题,以基于扳手边界计算最佳任务扳手。最后,使用最佳任务扳手计算接头扭矩。我们的扳手绑定方法的新颖之处在于,它可以处理优先级较高的任务上的不平等约束,并保持被动性。这种控制框架使操作员可以与VH实时互动,而不必损害VH的平衡。它还允许VH生成适当的动作以处理与虚拟环境的交互,而不是简单地模拟捕获的动作。 VH执行触及和操纵任务证明了我们方法的有效性。

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