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Modeling “Textured” Bones in Virtual Human Phantoms

机译:在虚拟人体幻影中建模“纹理化”骨骼

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The purpose of this paper was to develop detailed and realistic models of the cortical and trabecular bones in the spine, ribs, and sternum and incorporate them into the library of virtual human phantoms [extended cardiac-torso (XCAT)]. Cortical bone was modeled by 3-D morphological erosion of XCAT homogenously defined bones with an average thickness measured from the computed tomography (CT) dataset upon which each individual XCAT phantom was based. The trabecular texture was modeled using a power law synthesis algorithm, where the parameters were tuned using high-resolution anatomical images of the Human Visible Female. The synthesized bone textures were added into the XCAT phantoms. To qualitatively evaluate the improved realism of the bone modeling, CT simulations of the XCAT phantoms were acquired with and without the textured bone modeling. The 3-D power spectrum of the anatomical images exhibited a power law behavior (R
机译:本文的目的是为脊柱,肋骨和胸骨的皮质和小梁骨骼开发详细而逼真的模型,并将其整合到虚拟人体模型库中[扩展的心脏躯干(XCAT)]。通过XCAT均匀定义的骨骼的3-D形态腐蚀对皮质骨骼进行建模,并从每个单独的XCAT体模所基于的计算机断层扫描(CT)数据集测得的平均厚度。使用幂律合成算法对小梁纹理进行建模,其中使用人类可见女性的高分辨率解剖图像调整参数。将合成的骨骼纹理添加到XCAT体模中。为了定性评估骨骼建模的改进现实性,在有或没有纹理骨骼建模的情况下,均获得了XCAT体模的CT仿真。解剖图像的3-D功率谱表现出幂律行为(R

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