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首页> 外文期刊>Neural Systems and Rehabilitation Engineering, IEEE Transactions on >Effectiveness of Executive Functions Training Within a Virtual Supermarket for Adults With Traumatic Brain Injury: A Pilot Study
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Effectiveness of Executive Functions Training Within a Virtual Supermarket for Adults With Traumatic Brain Injury: A Pilot Study

机译:成年人脑外伤虚拟超市中执行功能培训的有效性:一项初步研究

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摘要

Impairments of executive functions (EF) significantly affect the ability to lead an independent lifestyle. Virtual environments offer a way to rehabilitate EF due to their ecological validity. The purpose of this pilot study was to examine the effectiveness of a virtual reality (VR) supermarket (VMall) for treatment of EF in patients with Traumatic Brain Injury (TBI), compared to conventional occupational therapy (OT), in order to provide initial data regarding the effect sizes for calculation of sample size as well as to establish an intervention protocol for future Randomized Control Trials (RCTs). Twelve men and women, aged 19–55 years, who had TBI resulting in EF impairments participated in this study. Outcome measures were the Multiple Errands Test—Simplified Version (MET-SV) and the Executive Function Performance Test (EFPT). Cognitive treatment provided to both groups was based on the same principles; the participants in the experimental group received 10 45-min VR-based treatment sessions and the control group participants received 10 sessions of occupational therapy cognitive retraining without VR. Baseline performance prior to intervention showed no statistically significant differences between groups. Most participants improved their performance after therapy. Following a Bonferroni correction for multiple comparisons, no significant between or within group differences were found, Nevertheless, large effect sizes (0.51) for the percent (%) relative change of the MET-SV total score and EFPT total score after intervention were high in favor of the experimental group indicating a larger improvement in EF. Based on this pilot study, results show a trend towards an advantage to VR therapy compared to cognitive retraining OT without VR, as it leads to greater improvement in complex everyday activities.
机译:执行功能(EF)的受损会严重影响领导独立生活方式的能力。虚拟环境由于其生态有效性而提供了一种修复EF的方法。这项初步研究的目的是检验虚拟现实(VR)超市(VMall)与传统职业治疗(OT)相比,在颅脑外伤(TBI)患者中治疗EF的有效性。有关影响大小的数据,用于计算样本量以及为将来的随机对照试验(RCT)建立干预方案。十二名年龄在19-55岁之间的患有TBI导致EF受损的男人和女人参加了这项研究。结果指标为简化的多重差错测试(MET-SV)和执行功能绩效测试(EFPT)。为两组提供的认知治疗基于相同的原则;实验组的参与者接受了10个基于VR的45分钟治疗课程,对照组的参与者接受了10个没有VR的职业疗法认知再训练课程。干预前的基线表现在各组之间无统计学差异。大多数参与者在治疗后可以改善他们的表现。经过Bonferroni校正进行多次比较后,两组之间或组内的差异均无显着性。尽管如此,干预后MET-SV总得分和EFPT总得分的相对变化百分比(%)的影响范围较大(0.51)实验组的支持表明EF有了更大的改善。根据这项初步研究,结果表明,与不使用VR的认知再培训OT相比,VR治疗有发展的趋势,因为它可以使复杂的日常活动得到更大的改善。

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