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An optimal quadtree-based motion estimation and motion-compensated interpolation scheme for video compression

机译:视频压缩的基于四叉树的最优运动估计和运动补偿插值方案

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We propose an optimal quadtree (QT)-based motion estimator for video compression. It is optimal in the sense that for a given bit budget for encoding the displacement vector field (DVF) and the QT segmentation, the scheme finds a DVF and a QT segmentation which minimizes the energy of the resulting displaced frame difference (DFD). We find the optimal QT decomposition and the optimal DVF jointly using the Lagrangian multiplier method and a multilevel dynamic program. We introduce a new, very fast convex search for the optimal Lagrangian multiplier /spl lambda/*, which results in a very fast convergence of the Lagrangian multiplier method. The resulting DVF is spatially inhomogeneous, since large blocks are used in areas with simple motion and small blocks in areas with complex motion. We also propose a novel motion-compensated interpolation scheme which uses the same mathematical tools developed for the QT-based motion estimator. One of the advantages of this scheme is the globally optimal control of the tradeoff between the interpolation error energy and the DVF smoothness. Another advantage is that no interpolation of the DVF is required since we directly estimate the DVF and the QT-segmentation for the frame which needs to be interpolated. We present results with the proposed QT-based motion estimator which show that for the same DFD energy the proposed estimator uses about 25% fewer bits than the commonly used block matching algorithm. We also experimentally compare the interpolated frames using the proposed motion compensated interpolation scheme with the reconstructed original frames.
机译:我们提出了一种基于最佳四叉树(QT)的视频压缩运动估计器。从给定的比特预算来编码位移矢量场(DVF)和QT分段的意义上说,该方案是最佳的,该方案可以找到DVF和QT分段,从而将产生的位移帧差(DFD)的能量降至最低。我们使用拉格朗日乘数法和多级动态程序共同找到最佳QT分解和最佳DVF。我们为最优拉格朗日乘子/ spl lambda / *引入了一种新的,非常快速的凸搜索,这导致了拉格朗日乘子方法的快速收敛。最终的DVF在空间上是不均匀的,因为在运动简单的区域中使用大块,而在运动复杂的区域中使用小块。我们还提出了一种新颖的运动补偿插值方案,该方案使用了针对基于QT的运动估计器开发的相同数学工具。该方案的优点之一是插值误差能量和DVF平滑度之间折衷的全局最优控制。另一个优点是不需要DVF的插值,因为我们直接为需要插值的帧估算DVF和QT分段。我们用提出的基于QT的运动估计器给出了结果,该结果表明,对于相同的DFD能量,提出的估计器比常用的块匹配算法少使用约25%的位。我们还通过实验比较了使用提出的运动补偿插值方案的插值帧和重建的原始帧。

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