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首页> 外文期刊>IEEE transactions on circuits and systems . I , Regular papers >An Area Efficient Early ${Z}$-Test Method for 3-D Graphics Rendering Hardware
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An Area Efficient Early ${Z}$-Test Method for 3-D Graphics Rendering Hardware

机译:一种有效的3-D图形渲染硬件的早期$ {Z} $-测试方法

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摘要

In this paper, we propose a new early ${z}$-test which requires a minimized internal memory while removing redundant ${z}$ and color reads as well as texture reads. The proposed method determines whether a pixel is screened by a certain mask plane which is containing the history of a pixel's appearance in front of it. If a pixel is screened by the plane, it can be removed. Given an initial position, the method adaptively updates the plane position to maximize the rejected pixels. As a result, on average 39.9% of the memory bandwidth and 21.2% of total power consumption is saved with only a 256 B on-chip memory. The proposed method was implemented into a multimedia system-on-chip with 61 k application-specific integrated circuit (ASIC) gates using a 0.13-$mu{hbox {m}}$CMOS process technology.
机译:在本文中,我们提出了一个新的早期$ {z} $测试,该测试要求内部内存最小化,同时删除多余的$ {z} $和颜色读取以及纹理读取。所提出的方法确定像素是否被某个掩模平面遮挡,该掩模平面包含像素前面的出现历史。如果像素被平面遮挡,则可以将其删除。给定初始位置,该方法自适应地更新平面位置以最大化拒绝的像素。结果,仅256 B的片上存储器平均节省了39.9%的存储器带宽和21.2%的总功耗。所提出的方法使用0.13- $ mu {hbox {m}} $ CMOS工艺技术实现到具有61 k专用集成电路(ASIC)门的多媒体片上系统中。

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