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Kernel-Based Resource Allocation for Improving GPU Throughput While Minimizing the Activity Divergence of SMs

机译:基于内核的资源分配,用于提高GPU吞吐量,同时最小化SMS的活动分歧

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Graphics Processing Units (GPUs) have been established as a major part of modern computing systems. As technology scales down, GPUs integrate more computing elements that accelerate massively parallel applications. Due to the increase of GPU cores, sophisticated resource allocation techniques are required in order to take advantage of the underlying architecture. At the same time, circuit aging rises as a challenging problem due to the reduction of chip dimensions, temperature, and utilization of GPU resources. Aging increases the switching delay of the transistors resulting in performance degradation, synchronization and lifetime problems. This becomes more prominent in GPUs due to the different behavior and characteristics of GPU applications. Applications utilize differently the computing resources and they consequently result in imbalanced aging. In this paper, we employ a kernel-based resource allocation for optimizing GPU throughput while simultaneously minimizing the activity divergence of Streaming Multiprocessors (SMs). The proposed methodology achieves improved throughput by effectively utilizing the characteristics of the application kernels offloaded on the platform, and reduced aging divergence among the SMs. Results show that our technique improves the GPU throughput by 18& x0025; and 13.8& x0025; for different GPU micro-architectures, while minimizing the aging divergence up to 89.6& x0025; comparing to other aging-aware methodologies.
机译:图形处理单元(GPU)已被建立为现代计算系统的主要部分。随着技术缩小的,GPU集成了更多计算元素,可以加速大规模并行应用。由于GPU核心的增加,需要复杂的资源分配技术,以利用底层架构。同时,由于芯片尺寸,温度和利用GPU资源的降低,电路老化作为具有挑战性的问题。老化提高了晶体管的开关延迟,从而导致性能下降,同步和寿命问题。由于GPU应用的不同行为和特征,这在GPU中变得更加突出。应用程序使用不同的计算资源,因此导致老化的不平衡。在本文中,我们采用基于内核的资源分配,用于优化GPU吞吐量,同时最小化流多处理器(SMS)的活动分歧。所提出的方法通过有效利用平台上卸载的应用核的特性来实现提高的吞吐量,并降低了短信之间的老化分歧。结果表明,我们的技术通过18&X0025提高了GPU吞吐量;和13.8&x0025;对于不同的GPU微型建筑,同时最大限度地降低衰老分歧至89.6和X0025;与其他老化感知方法相比。

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