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Real-Time Perceptual Model for Distraction in Interfering Audio-on-Audio Scenarios

机译:实时音频感知干扰模型中的干扰模型

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摘要

This letter proposes a real-time perceptual model predicting the experienced distraction occurring in interfering audio-on-audio situations. The proposed model improves the computational efficiency of a previous distraction model, which cannot provide predictions in real time. The chosen approach was to utilize similar features as the previous model, but to use faster underlying algorithms to calculate these features. The results show that the proposed model has a root mean squared error of 11.9%, compared to the previous model's 11.0%, while only taking 0.04% of the computational time of the previous model. Thus, while providing similar accuracy as the previous model, the proposed model can be run in real time. The proposed distraction model can be used as a tool for evaluating and optimizing sound-zone systems. Furthermore, the real-time capability of the model introduces new possibilities, such as adaptive sound-zone systems.
机译:这封信提出了一种实时感知模型,用于预测在干扰音频音频环境中会发生的分心现象。所提出的模型提高了先前的分散模型的计算效率,该模型无法实时提供预测。选择的方法是利用与先前模型类似的功能,但使用更快的基础算法来计算这些功能。结果表明,所提出的模型的均方根误差为11.9%,而先前模型的均方根误差为11.0%,而仅占用了先前模型的0.04%的计算时间。因此,在提供与先前模型相似的准确性的同时,可以实时运行所提出的模型。所提出的干扰模型可以用作评估和优化声区系统的工具。此外,模型的实时功能引入了新的可能性,例如自适应声区系统。

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