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Low-Complexity Distributed Radio Access Network Slicing: Algorithms and Experimental Results

机译:低复杂度分布式无线接入网切片:算法和实验结果

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Radio access network (RAN) slicing is an effective methodology to dynamically allocate networking resources in 5G networks. One of the main challenges of RAN slicing is that it is provably an NP-Hard problem. For this reason, we design near-optimal low-complexity distributed RAN slicing algorithms. First, we model the slicing problem as a congestion game, and demonstrate that such game admits a uniqueNash equilibrium(NE). Then, we evaluate thePrice of Anarchy(PoA) of the NE, i.e., the efficiency of the NE as compared with the social optimum, and demonstrate that the PoA is upper-bounded by 3/2. Next, we propose two fully-distributed algorithms that provably converge to the unique NE without revealing privacy-sensitive parameters from the slice tenants. Moreover, we introduce an adaptive pricing mechanism of the wireless resources to improve the network owner’s profit. We evaluate the performance of our algorithms through simulations and an experimental testbed deployed on the Amazon EC2 cloud, both based on a real-world dataset of base stations from the OpenCellID project. Results conclude that our algorithms converge to the NE rapidly and achieve near-optimal performance, while our pricing mechanism effectively improves the profit of the network owner.
机译:无线电接入网络(RAN)切片是在5G网络中动态分配网络资源的有效方法。 RAN切片的主要挑战之一是,它无疑是一个NP-Hard问题。因此,我们设计了接近最优的低复杂度分布式RAN切片算法。首先,我们将切片问题建模为一个拥塞游戏,并证明该游戏接受唯一的 n <斜体xmlns:mml = “ http://www.w3.org/1998/Math/MathML ” xmlns:xlink = “ http://www.w3.org/1999/xlink ”>纳什均衡 n(NE)。然后,我们评估 n <斜体xmlns:mml = “ http://www.w3.org/1998/Math/MathML ” xmlns:xlink = “ http://www.w3.org/1999/ NE的无政府状态价格 n(PoA),即NE与社会最优值相比的效率,并表明PoA的上限为3/2。接下来,我们提出了两种完全分布式的算法,它们可证明收敛到唯一的NE,而不会从分片租户处揭示隐私敏感的参数。此外,我们引入了无线资源的自适应定价机制,以提高网络所有者的利润。我们通过模拟和部署在Amazon EC2云上的实验性测试平台来评估算法的性能,两者均基于OpenCellID项目中基站的真实数据集。结果表明,我们的算法可以快速收敛到NE,并达到接近最佳的性能,而我们的定价机制则有效地提高了网络所有者的利润。

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