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Optimal illumination for three-image photometric stereo using sensitivity analysis

机译:使用灵敏度分析的三图像光度立体的最佳照明

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The optimal placement of the illumination for three-image photometric stereo acquisition of smooth and rough surface textures with respect to camera noise is derived and verified experimentally. The sensitivities of the scaled surface normal elements are derived and used to provide expressions for the noise variances. An overall figure of merit is developed by considering the image-based rendering (i.e. relighting) of Lambertian surfaces. This metric is optimised numerically with respect to the illumination angles. An orthogonal configuration was found to be optimal. With regard to constant slant, the optimal separation between the tilt angles of successive illumination vectors was found to be 120 deg. The optimal slant angle was found to be 90 deg for smooth surface textures and 55 deg for rough surface textures.
机译:推导并通过实验验证了针对照相机噪声的平滑和粗糙表面纹理的三图像光度立体采集照明的最佳位置。推导了缩放后的表面法线元素的灵敏度,并将其用于提供噪声方差的表达式。通过考虑朗伯曲面的基于图像的渲染(即重新照明)来开发整体品质因数。相对于照明角度在数值上优化该度量。发现正交构型是最佳的。关于恒定的倾斜,发现连续的照明矢量的倾斜角之间的最佳间隔为120度。对于光滑的表面纹理,最佳倾斜角为90度,对于粗糙的表面纹理,最佳倾斜角为55度。

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