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Some studies in machine learning using the game of checkers

机译:使用跳棋游戏进行机器学习的一些研究

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Two machine-learning procedures have been investigated in some detail using the game of checkers. Enough work has been done to verify the fact that a computer can be programmed so that it will learn to play a better game of checkers than can be played by the person who wrote the program. Furthermore, it can learn to do this in a remarkably short period of time (8 or 10 hours of machine-playing time) when given only the rules of the game, a sense of direction, and a redundant and incomplete list of parameters which are thought to have something to do with the game, but whose correct signs and relative weights are unknown and unspecified. The principles of machine learning verified by these experiments are, of course, applicable to many other situations.
机译:使用跳棋游戏对两种机器学习程序进行了详细研究。已经进行了足够的工作来验证计算机可以被编程的事实,以便它比起编写程序的人可以学习玩更好的跳棋游戏。此外,如果仅给出游戏规则,方向感以及多余且不完整的参数列表,则可以在非常短的时间内(8到10个小时的机器游戏时间)学习执行此操作被认为与游戏有关,但其正确符号和相对权重未知且不确定。这些实验验证的机器学习原理当然适用于许多其他情况。

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