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3D Model-Based Gaze Tracking Via Iris Features With a Single Camera and a Single Light Source

机译:3D基于模型的凝视跟踪通过虹膜功能,具有单个相机和单个光源

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摘要

Traditional 3D gaze estimation methods are usually based on the models of pupil refraction and corneal reflection. These methods typically rely on multiple light sources. The 3D gaze can be estimated using single-camera-single-light-source systems only when certain user-dependent eye parameters are available a priori, which is rarely the case. This article proposes a 3D gaze estimation method which works based on iris features using a single camera and a single light source. User-dependent eye parameters involving the iris radius and the cornea radius are user-calibrated. The 3D line-of-sight is estimated from the optical axis and the positional relationship between the optical axis and the visual axis, and then optimized using a binocular stereo vision model. The feasibility and robustness of the proposed method are assessed by simulations and practical experiments. The system configuration required by the method is simpler than that required by the state-of-the-art methods, which shows significant potential value, especially with regard to mobile device applications.
机译:传统的3D凝视估计方法通常基于瞳孔折射和角膜反射的模型。这些方法通常依赖于多个光源。只有当某些用户依赖的眼睛参数可用的先验时,才可以使用单相单光源系统估计3D凝视,这很少是如此。本文提出了一种基于使用单个相机和单个光源的虹膜特征的3D凝视估计方法。涉及虹膜半径和角膜半径的用户依赖眼参数是用户校准的。从光轴和光轴和视觉轴之间的位置关系估计3D视线,然后使用双目立体声视觉模型进行优化。通过模拟和实际实验评估该方法的可行性和稳健性。该方法所需的系统配置比最先进的方法所需的系统配置,其显示出显着的潜在值,特别是关于移动设备应用。

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