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Direct Pen Interaction With a Conventional Graphical User Interface

机译:笔与常规图形用户界面的直接交互

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摘要

We examine the usability and performance of Tablet PC direct pen input with a conventional graphical user interface (GUI). We use a qualitative observational study design with 16 participants divided into 4 groups: 1 mouse group for a baseline control and 3 Tablet PC groups recruited according to their level of experience. The study uses a scripted scenario of realistic tasks and popular office applications designed to exercise standard GUI components and cover typical interactions such as parameter selection, object manipulation, text selection, and ink annotation. We capture a rich set of logging data including 3D motion capture, video taken from the participants' point-of-view, screen capture video, and pen events such as movement and taps. To synchronize, segment, and annotate these logs, we used our own custom analysis software. We find that pen participants make more errors, perform inefficient movements, and express frustration during many tasks. Our observations reveal overarching problems with direct pen input: poor precision when tapping and dragging, errors caused by hand occlusion, instability and fatigue due to ergonomics and reach, cognitive differences between pen and mouse usage, and frustration due to limited input capabilities. We believe these to be the primary causes of nontext errors, which contribute to user frustration when using a pen with a conventional GUI. Finally, we discuss how researchers could address these issues without sacrificing the consistency of current GUIs and applications by making improvements at three levels: hardware, base interaction, and widget behavior.
机译:我们使用传统的图形用户界面(GUI)检查Tablet PC直接笔输入的可用性和性能。我们使用定性观察研究设计,将16名参与者分为4组:1个小鼠组作为基线对照组,3个Tablet PC组根据他们的经验水平进行招募。该研究使用现实任务的脚本方案和流行的Office应用程序来设计,以执行标准的GUI组件并涵盖典型的交互,例如参数选择,对象操作,文本选择和墨迹注释。我们捕获了一组丰富的日志记录数据,包括3D运动捕获,从参与者的视点拍摄的视频,屏幕捕获视频以及笔事件(例如运动和敲击)。为了同步,分段和注释这些日志,我们使用了自己的自定义分析软件。我们发现笔参与者会犯更多的错误,执行低效的动作,并在许多任务中表现出挫败感。我们的观察结果揭示了直接笔输入的主要问题:敲击和拖拽时的精度差,手咬合引起的错误,由于人体工程学和触及范围而导致的不稳定和疲劳,笔和鼠标使用之间的认知差异以及由于输入能力有限而造成的挫败感。我们认为,这是非文本错误的主要原因,当使用带有常规GUI的笔时,会导致用户感到沮丧。最后,我们讨论了研究人员如何通过在以下三个级别进行改进来解决这些问题,而又不牺牲当前GUI和应用程序的一致性:硬件,基础交互和小部件行为。

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  • 来源
    《Human-computer interaction》 |2010年第4期|p.324-388|共65页
  • 作者单位

    Department of Mathematics and Computer Science, Mount Allison University, 67 York Street, Sackville, New Brunswick, Canada E4L 1E6;

    rnDepartment of Computer Science, University of Toronto, 10 King's College Road, Room 3302, Toronto, Ontario, Canada M5S 3G4;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
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