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Design of Dynamic Vibrotactile Textures

机译:动态触感纹理设计

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This paper describes a method for creating virtual textures without force feedback by using a simple motion sensor and a single vibrotactile actuator. It is based on wavetable synthesis driven by the user's hand movements. The output of the synthesis is rendered with the tactile actuator attached in a hand-held box together with the motion sensor. The method provides a solution for creating tangible properties for virtual objects which can be explored by pointing at them with the sensor-actuator device. The study introduces 12 virtual textures which were based on three different envelope ridge lengths, two spatial densities, and were either regularly or irregularly organized. To evaluate the role of each design parameter in the perception of the texture, a series of experiments was conducted. The perceived similarity was assessed in a pairwise comparison test and the outcome was analyzed by using multidimensional scaling. The analysis revealed that envelope ridge length and spatial density were distinguishable design parameters while regularity was not. The textures were also rated according to five attribute scales previously determined in the pilot experiment. The results show that ridge length and spatial density influence perceived roughness and flatness similarly as with real textures.
机译:本文介绍了一种使用简单的运动传感器和单个触觉致动器在没有力反馈的情况下创建虚拟纹理的方法。它基于由用户的手部运动驱动的波表综合。通过将触觉致动器与运动传感器一起安装在手持盒中来提供合成的输出。该方法提供了为虚拟对象创建有形属性的解决方案,可以通过使用传感器执行器设备指向虚拟对象来探索这些属性。该研究引入了12种虚拟纹理,这些纹理基于三种不同的包络脊长,两种空间密度,并且有规律地或不规则地组织。为了评估每个设计参数在质感方面的作用,进行了一系列实验。在成对比较测试中评估了感知到的相似性,并使用多维标度对结果进行了分析。分析表明,包络线的脊长和空间密度是可区分的设计参数,而规律性则不是。还根据预先在先导实验中确定的五个属性等级对纹理进行评级。结果表明,脊长和空间密度对感知的粗糙度和平坦度的影响与真实纹理相似。

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