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Estimation of multiple directional light sources for synthesis of augmented reality images

机译:估计用于增强现实图像合成的多个方向光源

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摘要

We present a new method for the detection and estimation of multiple directional illumi-nants, using a single image of any object with known geometry and Lambertian reflectance. We use the resulting highly accurate estimates to modify virtually the illumination and geometry of a real scene and produce correctly illuminated Augmented Reality images. Our method obviates the need to modify the imaged scene by inserting calibration objects of any particular geometry, relying instead on partial knowledge of the geometry of the scene. Thus, the recovered multiple illuminants can be used both for image-based rendering and for shape reconstruction. Our method combines information both from the shading of the object and from shadows cast on the scene by the object. Initially, we use a method based on shadows and a method based on shading independently. The shadow-based method utilizes brightness variation inside the shadows cast by the object, whereas the shading-based method utilizes brightness variation on the directly illuminated portions of the object. We demonstrate how the two sources of information complement each other in a number of occasions. We then describe an approach that integrates the two methods, with results superior to those obtained if the two methods are used separately. The resulting illumination information can be used (ⅰ) to render synthetic objects in a real photograph with correct illumination effects, and (ⅱ) to virtually relight the scene.
机译:我们提出了一种用于检测和估计多向照度的新方法,它使用具有已知几何形状和朗伯反射率的任何物体的单个图像。我们使用得到的高度准确的估算值来修改真实场景的照明和几何形状,并产生正确照明的增强现实图像。我们的方法通过插入任何特定几何形状的校准对象,而不是依赖于场景几何形状的部分知识,从而无需修改成像场景。因此,恢复的多个光源既可以用于基于图像的渲染,又可以用于形状重构。我们的方法结合了对象阴影和对象在场景上投射的阴影中的信息。最初,我们分别使用基于阴影的方法和基于阴影的方法。基于阴影的方法利用对象投射的阴影内部的亮度变化,而基于阴影的方法利用对象直接照射的部分的亮度变化。我们将说明这两种信息源在许多情况下如何相互补充。然后,我们描述了一种将两种方法集成在一起的方法,其结果要优于分别使用两种方法所获得的结果。生成的照明信息可用于(ⅰ)在具有正确照明效果的真实照片中渲染合成对象,以及(ⅱ)用于虚拟地重新照亮场景。

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