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A survey of sketch based modeling systems

机译:基于草图的建模系统概述

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As 3D technology, including computer graphics, virtual reality and 3D printing, has been rapidly developed in the past years, 3D models are gaining an increasingly huge demand. Traditional 3D modeling platforms such as Maya and ZBrush, utilize "windows, icons, menus, pointers" (WIMP) interface paradigms for fine-grained control to construct detailed models. However, the modeling progress can be tedious and frustrating and thus too hard for a novice user or even a well trained artist. Therefore, a more intuitive interface is needed. Sketch, an intuitive communication and modeling tool for human beings, becomes the first choice of modeling community. So far, various sketch-based modeling systems have been created and studied. In this paper, we attempt to show how these systems work and give a comprehensive survey. We review and categorize the systems in four aspects: the input, the knowledge they use, the modeling approach and the output. We also discuss about inherent challenges and open problems for researchers in the future.
机译:过去几年,随着包括计算机图形,虚拟现实和3D打印在内的3D技术的飞速发展,3D模型的需求日益增长。传统的3D建模平台(例如Maya和ZBrush)利用“窗口,图标,菜单,指针”(WIMP)接口范例进行细粒度控制,以构建详细的模型。但是,建模进度可能是乏味且令人沮丧的,因此对于新手用户甚至是训练有素的美术师来说都太难了。因此,需要更直观的界面。 Sketch是人类的直观交流和建模工具,已成为建模社区的首选。到目前为止,已经创建并研究了各种基于草图的建模系统。在本文中,我们试图说明这些系统如何工作并进行全面的调查。我们从四个方面对系统进行审查和分类:输入,它们使用的知识,建模方法和输出。我们还将讨论未来研究人员面临的固有挑战和未解决的问题。

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