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A Survey of Sketch Based Modeling Systems

机译:基于草图的建模系统概述

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3D modeling is an intricate and laboriously process which requires considerable investment of time to master. Researchers have long pondered on creating systems that would automate the steps followed by skilled 3D artists to generate detailed and realistic 3D models. Sketch Based Modeling (SBM) is a very broad area within the field of Computer Science spanning several sub-fields such as Computational Geometry, 3D Shape Retrieval, Computer Vision, Computer Graphics, and Object Oriented Programming to name a few. The interpretation of sketches to assist artists to create 3D models serves as the main idea behind efficient SBM systems. In this paper we have reviewed and analyzed recent and salient state-of-art techniques in Sketch Based Modeling. We have provided a classification of these techniques and pointed out their advantages and disadvantages.
机译:3D建模是一个复杂而费力的过程,需要大量的时间来掌握。研究人员长期以来一直在思考创建一种系统,该系统将使熟练的3D艺术家按照步骤自动生成详细而逼真的3D模型。基于草图的建模(SBM)是计算机科学领域中的一个非常广阔的领域,涵盖多个子领域,例如计算几何,3D形状检索,计算机视觉,计算机图形学和面向对象的编程等。草图的解释以帮助艺术家创建3D模型是高效SBM系统背后的主要思想。在本文中,我们对基于草图的建模中的最新技术和重要技术进行了回顾和分析。我们对这些技术进行了分类,并指出了它们的优缺点。

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