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Sketch-based Modeling: A Survey

机译:基于草图的建模:调查

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User interfaces in modeling have traditionally followed the WIMP (Window, Icon, Menu, Pointer) paradigm. Though functional and very powerful, they can also be cumbersome and daunting to a novice user, and creating a complex model requires considerable expertise and effort. A recent trend is toward more accessible and natural interfaces, which has lead to sketch-based interfaces for modeling (SBIM). The goal is to allow sketches-hasty freehand drawings-to be used in the modeling process, from rough model creation through to fine detail construction. Mapping a 2D sketch to a 3D modeling operation is a difficult task, rife with ambiguity. To wit, we present a categorization based on how a SBIM application chooses to interpret a sketch, of which there are three primary methods: to create a 3D model, to add details to an existing model, or to deform and manipulate a model. Additionally, in this paper we introduce a survey of sketch-based interfaces focused on 3D geometric modeling applications. The canonical and recent works are presented and classified, including techniques for sketch acquisition, filtering, and interpretation. The survey also provides an overview of some specific applications of SBIM and a discussion of important challenges and open problems for researchers to tackle in the coming years.
机译:建模中的用户界面传统上遵循WIMP(窗口,图标,菜单,指针)范式。尽管功能强大且功能强大,但它们对于新手来说也很繁琐且令人生畏,创建复杂的模型需要大量的专业知识和精力。最近的趋势是界面更加易于访问和自然,这导致了基于草图的建模界面(SBIM)。目标是允许从粗略的模型创建到精细的细节构造,在草图绘制过程中使用草图-粗略的手绘图。将2D草图映射到3D建模操作是一项艰巨的任务,含糊不清。综上所述,我们基于SBIM应用程序选择如何解释草图进行分类,其中有三种主要方法:创建3D模型,向现有模型添加细节或变形和操纵模型。此外,在本文中,我们介绍了针对3D几何建模应用程序的基于草图的界面的调查。介绍和分类了规范的和最新的作品,包括草图采集,过滤和解释的技术。该调查还概述了SBIM的一些特定应用,并讨论了研究人员在未来几年要解决的重要挑战和未解决的问题。

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