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An agent-based system for modeling users' acquisition and retention in startup apps

机译:基于代理的系统,用于在启动应用程序中建立用户的获取和保留

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摘要

Startup companies boost the quality of everyday life in almost all dimensions, and their products and services are of relevance everywhere. One of the most important goals that startups pursue is to increase the number of their users quickly. Users are of two types, new and returning. The present study presents an agent-based model to simultaneously deal with these two types of users by placing them in a preferential attachment network to interact. In this model, new users can be added at each time step according to word-of-mouth (WOM) and marketing activities. To define the retention probability for an agent, a set of real users in the records with the same properties as the agent are looked for to check what they have done in the same situation. To validate and test the model, the agent-based system is first thoroughly verified and then applied to the real data of a startup in the game app industry. After the experiments on a real scenario, the best decisions are made about the users to focus on or incentivize, and the best combination of acquisition and retention policies is adopted. The results show that user retention on the early days of adoption is better than the acquisition of new users. In this regard, acquisition should be focused on when the retention is in an acceptable state. Furthermore, the highest increase in the number of users occurs when there is a good balance between acquisition and retention.
机译:Startup公司在几乎所有尺寸中提高日常生活的质量,他们的产品和服务无处不在。启动追求的最重要目标之一是快速增加用户数量。用户具有两种类型,新的和返回。本研究提出了一种基于代理的模型,以同时处理这两种类型的用户,通过将它们放置在优先附加网络中以进行交互。在此模型中,可以根据口碑(WOW)和营销活动的每次步骤中添加新用户。要定义代理的保留概率,请注意具有与代理相同属性的记录中的一组真实用户,以检查它们在同一情况下所做的工作。为了验证和测试模型,首先彻底验证基于代理的系统,然后应用于游戏应用行业的启动的真实数据。在实验实验后,对用户专注或激励的用户来说,最好的决定,并采用了最佳组合和保留策略。结果表明,使用早期采用的用户保留优于收购新用户。在这方面,何时保留处于可接受的状态时,应省略收购。此外,当在获取和保留之间存在良好的平衡时,将发生用户数量的最高增加。

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