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Agent-based game-theoretic model for collaborative web services: Decision making analysis

机译:协作Web服务的基于Agent的博弈论模型:决策分析

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摘要

In agent and (web) service computing, collaboration takes place when distributed entities have limited knowledge and capabilities, so they cannot perform required tasks without interacting and helping each other. For instance, web services, which are loosely-coupled business applications, are called to cooperate in distributed settings for the sake of efficiency. In this context, agents that abstract and act on behalf of web services could act in cooperative groups that gather a number of agents sharing some common goals. Enabling those agent-based web services to decide about their strategies in terms of joining and acting within groups, inviting other agents to join, and leaving a group to act alone is an open issue that we address in this work. In this paper, we propose a framework where agent-based web services select strategies that maximize their outcomes. These strategies could be categorized into cooperative strategies involving other agents and strategies that highlight the single operative attitude. Although cooperation seems to bring better utility to cooperative agents, we highlight that web services in some environments obtain better outcome while they act individually (i.e., outside the group). This means that the cost of cooperation (in some particular cases) might negatively influence the outcome and obtained utility. As solution, we propose in this paper (1) an agent-based model that formalizes web services decision making where different parameters are considered; and (2) a game-theoretic framework that analyzes the web services strategies allowing them to maximize their acting performance where non-zero-sum games are being used. The paper presents theoretical results, which are also confirmed through extensive simulations.
机译:在代理和(Web)服务计算中,当分布式实体的知识和功能有限时,就会进行协作,因此,如果没有交互和互相帮助,它们就无法执行所需的任务。例如,为提高效率,调用了松散耦合的业务应用程序Web服务来在分布式设置中进行协作。在这种情况下,抽象并代表Web服务采取行动的代理可以在协作组中行动,这些合作组收集了一些共享一些共同目标的代理。使这些基于代理的Web服务能够根据组内的加入和行动来决定其策略,邀请其他代理加入,并让组别独自行动,这是我们在这项工作中要解决的未解决问题。在本文中,我们提出了一个框架,其中基于代理的Web服务选择可以最大化其结果的策略。这些策略可以分为涉及其他主体的合作策略和强调单一操作态度的策略。尽管合作似乎为合作社带来了更好的效用,但我们强调指出,在某些环境中,Web服务在它们单独行动时(即在组外)会获得更好的结果。这意味着合作的成本(在某些特定情况下)可能会对结果和获得的效用产生负面影响。作为解决方案,我们在本文中提出(1)基于代理的模型,该模型将考虑不同参数的Web服务决策形式化; (2)一个博弈论框架,该博弈论框架分析了Web服务策略,使它们在使用非零和游戏的情况下可以最大限度地发挥其表演性能。本文介绍了理论结果,也通过广泛的模拟得到了证实。

著录项

  • 来源
    《Expert Systems with Application》 |2013年第8期|3207-3219|共13页
  • 作者单位

    Faculty of Art and Science, McGill University, Montreal, Canada;

    Faculty of Engineering & Computer Science, Concordia University, Montreal, Canada;

    College of Engineering, Khalifa University of Science, Technology, & Research, Abu Dhabi, United Arab Emirates;

    College of Engineering, Khalifa University of Science, Technology, & Research, Abu Dhabi, United Arab Emirates;

    Faculty of Engineering & Computer Science, Concordia University, Montreal, Canada;

    PReCISE Research Centre, University of Namur &Sirris, Brussels, Belgium;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    agent computing; web service; decision making; payoff;

    机译:代理计算;网络服务;做决定;清偿;

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