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Measuring and analyzing agents' uncertainty in argumentation-based negotiation dialogue games

机译:在基于辩论的谈判对话游戏中测量和分析代理人的不确定性

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摘要

Nowadays, multiagent systems have become a widely used technology in everyday life, and many authors have adopted the view of communication or interaction between agents as a joint activity regulated by means of dialogue games. Dialogue games are a set of communication rules that agents can combine in their complex interactions. In these games, uncertainty is an important problem that each agent faces when making decisions, especially in the absence of enough information. This paper focuses on the uncertainty in a particular type of dialogue games, namely argumentation-based negotiation. There exist several proposals on this type of dialogue games in the literature, and most of them are concerned with proposing protocols to show how agents can communicate with each other, and how arguments and offers can be generated, evaluated and exchanged. Nevertheless, none of them is directly targeting the agents' uncertainty about the exchanged arguments and how this uncertainty could be measured at each dialogue step to assist those agents make better decisions. The aim of this paper is to tackle this problem by defining a new set of uncertainty measures in negotiation dialogue games from an external agent's point of view. In particular, we introduce two types of uncertainty: Type I and Type Ⅱ. Type 1 is about the uncertainty index of playing the right move. For this, we use Shannon entropy to measure: (ⅰ) the uncertainty index of the agent that he is selecting the right move at each dialogue step; and (ⅱ) the uncertainty index of participating agents in the negotiation about the whole dialogue. This is done in two different ways; the first is by taking the average of the uncertainty index of all moves, and the second is by determining all possible dialogues and applying the general formula of Shannon entropy. Type Ⅱ is about the uncertainty degree of the agent that the move will be accepted by the addressee. In this context, we introduce a new classification for the arguments based on their certainty to be accepted by the addressee.
机译:如今,多主体系统已成为日常生活中广泛使用的技术,许多作者已将主体之间的交流或交互视为通过对话游戏调节的联合活动。对话游戏是一组通讯规则,代理可以在复杂的交互中进行组合。在这些游戏中,不确定性是每个特工在做出决策时都会面临的重要问题,尤其是在缺乏足够信息的情况下。本文着眼于一种特定类型的对话游戏的不确定性,即基于论证的谈判。文献中针对这种类型的对话游戏提出了一些建议,其中大多数都与提议协议有关,该协议显示了代理如何相互通信以及如何生成,评估和交换论据和要约。然而,他们都没有直接针对代理人关于交换的论点的不确定性以及如何在每个对话步骤中测量这种不确定性以帮助那些代理人做出更好的决定。本文的目的是通过从外部代理的角度定义谈判对话游戏中的一组不确定性措施来解决这一问题。特别是,我们引入了两种类型的不确定性:I型和Ⅱ型。类型1是关于正确行事的不确定性指数。为此,我们使用Shannon熵来度量:(ⅰ)代理在每个对话步骤中选择正确动作的不确定性指数; (ⅱ)有关整个对话的谈判中参与主体的不确定性指数。这可以通过两种不同的方式完成:第一个是通过获取所有动作的不确定性指数的平均值,第二个是通过确定所有可能的对话并应用香农熵的一般公式。类型Ⅱ是关于收件人将接受此举动的主体的不确定性程度。在这种情况下,我们根据论点的确定性为论点引入新的分类,以使收件人接受。

著录项

  • 来源
    《Expert Systems with Application》 |2014年第2期|306-320|共15页
  • 作者单位

    Faculty of Engineering and Computer Science, Concordia University, Montreal, Quebec, Canada;

    Faculty of Engineering and Computer Science, Concordia University, Montreal, Quebec, Canada,This work has been done while Jamal Bentahar was visiting Khalifa University of Science, Technology, and Research, Abu Dhabi, UAE;

    Faculty of Engineering and Computer Science, Concordia University, Montreal, Quebec, Canada;

    Higher Institute of Applied Sciences and Technologies of Sousse, Cite Taffala (Ibn Khaldoun), 4003 Sousse, Tunisia;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Dialogue games; Argumentation-based negotiation; Uncertainty;

    机译:对话游戏;基于论证的谈判;不确定;

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