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Game Traffic Classification Using Statistical Characteristics at the Transport Layer

机译:在传输层使用统计特性对游戏流量进行分类

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摘要

The pervasive game environments have activated explosive growth of the Internet over recent decades. Thus, understanding Internet traffic characteristics and precise classification have become important issues in network management, resource provisioning, and game application development Naturally, much attention has been given to analyzing and modeling game traffic. Little research, however, has been undertaken on the classification of game traffic. In this paper, we perform an interpretive traffic analysis of popular game applications at the transport layer and propose a new classification method based on a simple decision tree, called an alternative decision tree (ADT), which utilizes the statistical traffic characteristics of game applications. Experimental results show that ADT precisely classifies game traffic from other application traffic types with limited traffic features and a small number of packets, while maintaining low complexity by utilizing a simple decision tree.
机译:近几十年来,无处不在的游戏环境激活了Internet的爆炸性增长。因此,了解Internet流量特征和精确分类已成为网络管理,资源供应和游戏应用程序开发中的重要问题。自然地,人们对分析和建模游戏流量给予了极大关注。但是,关于游戏流量分类的研究很少。在本文中,我们在传输层对流行游戏应用程序进行了解释性流量分析,并提出了一种基于简单决策树的新分类方法,称为替代决策树(ADT),它利用了游戏应用程序的统计流量特征。实验结果表明,ADT将游戏流量与其他应用程序流量类型进行了精确分类,这些应用程序流量类型具有有限的流量特性和少量的数据包,同时利用简单的决策树保持较低的复杂性。

著录项

  • 来源
    《ETRI journal》 |2010年第1期|22-32|共11页
  • 作者

    Young-Tae Han; Hong-Shik Park;

  • 作者单位

    Department of Information and Communications, Korea Advanced Institute of Science and Technology, Daejeon, Rep. of Korea;

    Department of Information and Communications, Korea Advanced Institute of Science and Technology, Daejeon, Rep. of Korea;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    game traffic; traffic classification; traffic measurement;

    机译:游戏流量;交通分类;流量测量;

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