...
首页> 外文期刊>ETRI journal >Game Traffic Classification Using Statistical Characteristics at the Transport Layer
【24h】

Game Traffic Classification Using Statistical Characteristics at the Transport Layer

机译:在传输层使用统计特性对游戏流量进行分类

获取原文
   

获取外文期刊封面封底 >>

       

摘要

The pervasive game environments have activated explosive growth of the Internet over recent decades. Thus, understanding Internet traffic characteristics and precise classification have become important issues in network management, resource provisioning, and game application development. Naturally, much attention has been given to analyzing and modeling game traffic. Little research, however, has been undertaken on the classification of game traffic. In this paper, we perform an interpretive traffic analysis of popular game applications at the transport layer and propose a new classification method based on a simple decision tree, called an alternative decision tree (ADT), which utilizes the statistical traffic characteristics of game applications. Experimental results show that ADT precisely classifies game traffic from other application traffic types with limited traffic features and a small number of packets, while maintaining low complexity by utilizing a simple decision tree.
机译:近几十年来,无处不在的游戏环境已激活了Internet的爆炸性增长。因此,了解Internet流量特性和精确分类已成为网络管理,资源供应和游戏应用程序开发中的重要问题。自然,人们已经对游戏流量的分析和建模给予了极大的关注。但是,关于游戏流量分类的研究很少。在本文中,我们在传输层对流行游戏应用程序进行了解释性流量分析,并提出了一种基于简单决策树的新分类方法,称为替代决策树(ADT),该方法利用了游戏应用程序的统计流量特征。实验结果表明,ADT将游戏流量与其他应用程序流量类型进行了精确分类,这些应用程序流量类型具有有限的流量功能和少量的数据包,同时利用简单的决策树保持较低的复杂性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号