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A Gaming Exercise to Explore Problem-Solving versus Relational Activities for River Floodplain Management

机译:探索问题解决与关系活动的河滩开发游戏

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摘要

This paper describes a new gaming tool that allows players (e.g. water managers and farmers) to explore the consequences of their interactions in managing river floodplains. To facilitate the process of creating and testing new policies that would help to accommodate disordering events, e.g. floods, we developed a system dynamics model of floodplain agriculture that drives an interactive game. The Floodplain Management Game can be used as an educational resource, knowledge elicitation technique or transition management tool for agriculture and river management. The key feature is that it unites technical (problem-solving) and relational issues in one game. In multiple areas it has proven a useful tool for participants to experience the challenges of policy-making for managing rivers as well as for floodplain agriculture and for scientists to examine how stakeholders make decisions about such options. Copyright © 2011 John Wiley & Sons, Ltd and ERP Environment.
机译:本文介绍了一种新的游戏工具,可让玩家(例如水管理人员和农民)探索他们在管理河滩区中互动的后果。促进创建和测试新政策的过程,这将有助于解决混乱事件,例如洪水,我们开发了洪泛区农业的系统动力学模型,该模型可驱动交互式游戏。洪泛区管理游戏可用作农业和河流管理的教育资源,知识启发技术或过渡管理工具。关键功能是它将技术(问题解决)和关系问题结合在一个游戏中。在多个领域,它已被证明是一种有用的工具,可以使参与者体验到管理河流和洪泛区农业的决策挑战,并且可以让科学家们研究利益相关者如何就此类方案做出决策。版权所有©2011 John Wiley&Sons,Ltd和ERP Environment。

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