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AN INTERNET-BASED DESIGN GAME AS A MEDIATOR OF CHILDREN'S ENVIRONMENTAL VISIONS

机译:基于Internet的设计游戏,作为儿童环境愿景的中介者

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This exploratory study examines how an Internet-assisted design game succeeds in bringing forth children's own visions for the environment where they live and their definitions of a good environment. Two connected concepts in environmental psychology, the theory of person-environment fit and the concept of affordances, are applied in the analysis of the results of the design process. The participants were 16 8-year-old children living in a suburb of Helsinki, Finland. The results indicate that children's design solutions are sensitive to the geographical context. The children generally enjoyed the Internet-based design game. The girls designed more affordances for simply being in peace, whereas the boys emphasized affordances for playing games. The study indicates that affordances can be applied as icons in design games. They also function as a viable concept in the operationalization of the person-environment fit; however, the theory of environmental fit and its operationalization need further development and empirical testing with larger samples.
机译:这项探索性研究探讨了互联网辅助设计游戏如何成功地提出孩子们对他们所居住环境的看法以及对良好环境的定义。环境心理学中两个相互联系的概念,即人与环境的适应性理论和可负担性概念,被用于分析设计过程的结果。参加者是住在芬兰赫尔辛基郊区的16个8岁儿童。结果表明,儿童的设计解决方案对地理环境敏感。孩子们通常喜欢基于Internet的设计游戏。女孩子们为了平和而设计了更多的负担能力,而男孩子们则强调了玩游戏的能力。这项研究表明,可将赠款用作设计游戏中的图标。在人与环境的适应性运作中,它们也是可行的概念。但是,环境适应性理论及其可操作性需要进一步发展和对较大样本进行经验检验。

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