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Parts internal structure definition using non-uniform patterned lattice optimization for mass reduction in additive manufacturing

机译:使用非均匀图案化晶格优化的零件内部结构定义,以减少增材制造中的质量

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Today, being able to generate and produce shapes that fit mechanical and functional requirements and having as low as possible mass is crucial for aerospace and automotive applications. Besides, the rise of new additive manufacturing technologies has widened the possibilities for designing and producing complex shapes and internal structures. However, current models, methods and tools still represent a limitation to that new horizon of printable shapes. This paper addresses the way internal lattice structures can be generated and optimized to reduce the mass of a product. A new framework is introduced that allows the modeling and optimization of non-uniform patterned lattice structures. Using non-uniform structures, additional degrees of freedom are introduced and allow the definition of a wide variety of shapes which can better fit the requirements. First, a non-uniform patterned lattice structure is generated using the results of an initial finite element analysis. This initial structure is then optimized while iteratively removing the beams considered as useless with respect to a user-specified mechanical criteria. At each iteration, the lattice structure is sent to a finite element solver that returns the von Mises stress map used to drive the simplification process. Here, the simulations are performed on the wireframe lattice structures to speed up the optimization loops. Once this process is completed, the final structure is no longer fully patterned, but it is re-organized to reduce the mass while satisfying the mechanical criteria. This approach is illustrated with examples coming from our prototype software.
机译:如今,对于航空航天和汽车应用而言,能够生成和生产符合机械和功能要求并具有尽可能低质量的形状至关重要。此外,新的增材制造技术的兴起扩大了设计和生产复杂形状和内部结构的可能性。但是,当前的模型,方法和工具仍然限制了可打印形状的新视野。本文探讨了内部晶格结构的生成和优化方法,以减少产品的质量。引入了一个新框架,该框架允许对非均匀图案化的晶格结构进行建模和优化。使用非均匀结构时,会引入额外的自由度,并允许定义各种形状,这些形状可以更好地满足要求。首先,使用初始有限元分析的结果生成不均匀的图案化晶格结构。然后优化该初始结构,同时迭代删除相对于用户指定的机械准则被认为无用的光束。在每次迭代中,将晶格结构发送到有限元求解器,该求解器返回用于驱动简化过程的冯·米塞斯应力图。在此,对线框晶格结构执行仿真以加快优化循环。此过程完成后,最终结构将不再完全构图,但会重新组织以减少质量,同时满足机械标准。通过我们的原型软件中的示例说明了这种方法。

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