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首页> 外文期刊>IEEE Transactions on Engineering Management >Toward preprototype user acceptance testing of new information systems: implications for software project management
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Toward preprototype user acceptance testing of new information systems: implications for software project management

机译:走向新信息系统的原型用户接受测试:对软件项目管理的影响

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Errors in requirements specifications have been identified as a major contributor to costly software project failures. It would be highly beneficial if information systems developers could verify requirements by predicting workplace acceptance of a new system based on user evaluations of its specifications measured during the earliest stages of the development project, ideally before building a working prototype. However, conventional wisdom among system developers asserts that prospective users must have direct hands-on experience with at least a working prototype of a new system before they can provide assessments that accurately reflect future usage behavior after workplace implementation. The present research demonstrates that this assumption is only partially true. Specifically, it is true that stable and predictive assessments of a system's perceived ease of use should be based on direct behavioral experience using the system. However, stable and behaviorally predictive measures of perceived usefulness can be captured from target users who have received information about a system's functionality, but have not had direct hands-on usage experience. This distinction is key because, compared to ease of use, usefulness is generally much more strongly linked to future usage intentions and behaviors in the workplace. Two longitudinal field experiments show that preprototype usefulness measures can closely approximate hands-on based usefulness measures, and are significantly predictive of usage intentions and behavior up to six months after workplace implementation. The present findings open the door toward research on how user acceptance testing may be done much earlier in the system development process than has traditionally been the case. Such preprototype user acceptance tests have greater informational value than their postprototype counterparts because they are captured when only a relatively small proportion of project costs have been incurred and there is greater flexibility to modify a new system's design attributes. Implications are discussed for future research to confirm the robustness of the present findings and to better understand the practical potential and limitations of preprototype user acceptance testing.
机译:需求规范中的错误已被确定为造成代价高昂的软件项目故障的主要原因。如果信息系统开发人员可以通过在开发项目的最早阶段(最好是在构建工作原型之前)根据用户对新系统规格的用户评估来预测工作场所对新系统的接受程度,从而验证需求,这将是非常有益的。但是,系统开发人员的传统观点认为,潜在用户必须至少在新系统的工作原型上具有直接的动手经验,然后才能提供能够准确反映出工作场所实施后未来使用行为的评估。本研究表明该假设仅部分正确。特别是,对系统感知到的易用性的稳定和预测性评估应该基于使用该系统的直接行为经验,这是事实。但是,可以从接收到有关系统功能的信息但没有直接动手使用经验的目标用户中获取感知有用性的稳定且行为可预测的度量。这种区别是关键,因为与易用性相比,实用性通常与将来在工作场所中的使用意图和行为紧密相关。两个纵向领域的实验表明,原型前的有用性度量可以非常接近基于动手的有用性度量,并且可以有效预测工作场所实施后六个月的使用意图和行为。本发现为研究如何在系统开发过程中比传统情况下更早地进行用户接受测试打开了大门。这样的原型用户接受测试比原型后用户具有更高的信息价值,因为它们仅在项目成本中只占相对较小的比例时被捕获,并且具有更大的灵活性来修改新系统的设计属性。讨论了对未来研究的涵义,以确认本研究结果的稳健性并更好地理解原型用户接受测试的实际潜力和局限性。

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