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Spherical Coordinates Transform-Based Motion Model for Panoramic Video Coding

机译:全景视频编码的球形坐标基于变换的运动模型

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Panoramic video is produced and displayed as if it is supported on sphere, but it is usually mapped to two-dimensional (2D) plane for compression purpose. The mapping from sphere to 2D plane inevitably causes deformation of video content, which shall be taken into account in panoramic video coding. In this paper, we propose a new motion model based on spherical coordinates transform to explicitly address the deformation problem. Different from the traditional 2D translational motion model, our model assumes a 3D translational motion, which is characterized by a 2D motion vector and a relative depth parameter. Based on spherical coordinates transform, we can deduce the motion compensation and motion estimation algorithms for our proposed motion model. We then integrate the algorithms into the joint exploration model (JEM) scheme for panoramic video coding, and perform experiments on some typical equirectangular projection format video sequences. Experimental results show that our proposed method leads to up to 10.7% and on average 2.6% BD-rate reduction compared to the JEM anchor on our test sequences, with no increase of decoding time.
机译:制作全景视频并显示出球体上的支持,但通常映射到二维(2D)平面以进行压缩。从球体到2D平面的映射不可避免地导致视频内容的变形,这在全景视频编码中应考虑到。在本文中,我们提出了一种基于球形坐标变换的新运动模型,明确解决变形问题。不同于传统的2D平移运动模型,我们的模型假设3D平移运动,其特征在于2D运动矢量和相对深度参数。基于球形坐标变换,我们可以为我们所提出的运动模型推导出运动补偿和运动估计算法。然后,我们将算法集成到用于全景视频编码的联合探索模型(JEM)方案,并对一些典型的互连投影格式视频序列进行实验。实验结果表明,我们所提出的方法导致高达10.7%,平均2.6%的BD速率降低,与我们的测试序列上的JEM锚相比,没有增加解码时间。

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