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An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom

机译:对五年级教室中有关环境科学的计算机游戏构建的工件和过程的调查

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摘要

This study employed a case study design (Yin, Case study research, design and methods, 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of constructionism. Ten fifth graders designed computer games using Scratch software. The results showed students were able to design functional games, following a learning-by-design process of planning, designing, testing, and sharing. Observations revealed that game design led to opportunities for informal knowledge building and sharing among students. This, in turn, encouraged students to test and improve their designs. The findings support the conclusion that elementary students can develop programming concepts and create computer games when using graphical programming software developed for their level of experience. Insights into the iterative process of learning-by-game design are presented.
机译:这项研究采用了案例研究设计(Yin,案例研究,设计和方法,2009年),以建构主义的理论框架调查五年级学生在其环境科学部门的背景下设计和开发计算机游戏的过程。十个五年级学生使用Scratch软件设计了计算机游戏。结果表明,学生能够按照设计,计划,设计,测试和共享的学习过程设计功能游戏。观察发现,游戏设计带来了非正式知识积累和学生之间共享的机会。反过来,这鼓励学生测试和改进他们的设计。这些发现支持这样的结论,即小学生可以使用根据他们的经验水平开发的图形化编程软件来开发编程概念并创建计算机游戏。介绍了对按游戏学习设计的迭代过程的见解。

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