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Teachers' narrative of learning to program in a professional development effort and the relation to the rhetoric of computational thinking

机译:教师在专业发展努力中学习课程的叙事及与计算思维的言论关系

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In recent years, there has been a renewed interest in the introduction of programming in teacher education and professional development, highlighting its importance for the development of so-called computational thinking. This study explored primary education teachers' participation in programming practices. By focusing on their views of creating a computational artefact with Scratch, the difficulties encountered, and resources to overcome them in the context of a professional development effort in computer science at the primary education level, was analysed. Employing Thematic Analysis, 17 group documentations (drafts, Scratch projects and final reports) were examined. Findings revealed that projects that had educational content involved more elaborate descriptions, while recreational projects presented a shorter and less elaborate account of the programming process. In terms of difficulties, teachers described initial concerns regarding how to achieve what they had planned, imagined or expected, and they expressed difficulties related to the edition of imported images for objects and scenarios and related to the block-based programming practices. Participants resorted to a great variety of resources to overcome them, which highlights the importance of making testing and debugging practices more explicit. These findings could be relevant for the design of future learning scenarios, highlighting the importance of providing opportunities to develop a critical approach towards expressed commercial promises as well as opportunities to challenge the rhetoric of computational thinking.
机译:近年来,对教师教育和专业发展方案引入的介绍,突出了对所谓的计算思维的发展的重要性。本研究探讨了小学教育教师参与编程实践。通过专注于与划伤创建计算人工制造的观点,分析了在初级教育水平在计算机科学的专业发展努力中遇到的遇到困难,克服它们的资源。审查了专题分析,17个组文件(草案,划痕项目和最终报告)。调查结果显示,具有教育内容的项目涉及更详细的描述,而娱乐项目则提出了对编程过程的较短和更少精心的叙述。在困难方面,教师描述了如何实现如何实现他们计划,想象或预期的内容的初步问题,并且他们表达了与对象和场景的进口图像版本相关的困难,以及与基于块的编程实践相关。与会者采取了各种各样的资源来克服它们,这突出了制作测试和调试方法更明确的重要性。这些发现可能与未来学习情景的设计有关,突出了提供机会制定批判性商业承诺以及挑战计算思维言论的机会的重要性。

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