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Gameboy Advance For Non-Gaming Applications

机译:面向非游戏应用的Gameboy Advance

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摘要

With more than 100-million units shipped since 1989, Nintendo's Gameboy is a hugely popular game console. The Gameboy Advance is powered by a 32-bit ARM processor and it sports a color LCD with 240x160 display resolution, stereo sound, headphone support, multiple input buttons, serial I/O, DC-power support, and a cartridge to change programs. Moreover, it operates for 10 to 15 hours on just two AA batteries. And all this for only about $70.00. As it turns out, the Gameboy Advance (GBA) can also be used for a variety of nongaming applications, ranging from real-time control and image processing to robotics and data collection, to name a few. What makes this possible is the GBA connector slot that game cartridges plug into. Figure 1 shows the pinout of this connector, which provides access to internal ARM processor signals. The connector can be used to interface external memory through the cartridge connector, as well as I/O devices as memory-mapped ports. The ARM processor does not differentiate between memory or ports, and uses a single address map to access both types of devices.
机译:自1989年以来,任天堂的Gameboy销量超过1亿部,是一款非常受欢迎的游戏机。 Gameboy Advance由32位ARM处理器提供动力,并具有彩色LCD,具有240x160的显示分辨率,立体声,耳机支持,多个输入按钮,串行I / O,DC电源支持以及可更改程序的墨盒。而且,仅使用两节AA电池即可工作10至15个小时。而所有这些仅需约$ 70.00。事实证明,Gameboy Advance(GBA)还可以用于各种非游戏应用程序,从实时控制和图像处理到机器人技术和数据收集,不一而足。使这成为可能的是游戏盒带插入的GBA连接器插槽。图1显示了此连接器的引脚,它可以访问内部ARM处理器信号。该连接器可用于通过盒式连接器以及I / O设备作为内存映射端口来连接外部存储器。 ARM处理器不区分内存或端口,而是使用单个地址映射来访问两种类型的设备。

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