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Broadcasting In Udg Radio Networks With Unknown Topology

机译:在具有未知拓扑的Udg无线电网络中广播

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The paper considers broadcasting in radio networks, modeled as unit disk graphs (UDG). Such networks occur in wireless communication between sites (e.g., stations or sensors) situated in a terrain. Network stations are represented by points in the Euclidean plane, where a station is connected to all stations at distance at most 1 from it. A message transmitted by a station reaches all its neighbors, but a station hears a message (receives the message correctly) only if exactly one of its neighbors transmits at a given time step. One station of the network, called the source, has a message which has to be disseminated to all other stations. Stations are unaware of the network topology. Two broadcasting models are considered. In the conditional wake up model, the stations other than the source are initially idle and cannot transmit until they hear a message for the first time. In the spontaneous wake up model, all stations are awake (and may transmit messages) from the beginning. It turns out that broadcasting time depends on two parameters of the UDG network, namely, its diameter D and its granularity g, which is the inverse of the minimum distance between any two stations. We present a deterministic broadcasting algorithm which works in time O(Dg) under the conditional wake up model and prove that broadcasting in this model cannot be accomplished by any deterministic algorithm in time better than Ω(Dg~(1/2)). For the spontaneous wake up model, we design two deterministic broadcasting algorithms: the first works in time O (D + g~2) and the second in time O(D log g). While neither of these algorithms alone is optimal for all parameter values, we prove that the algorithm obtained by interleaving their steps, and thus working in time O (min {D + g~2, D log g}), turns out to be optimal by establishing a matching lower bound.
机译:本文考虑了无线电网络中的广播,建模为单位磁盘图(UDG)。这样的网络发生在位于地形中的站点(例如,站或传感器)之间的无线通信中。网络站点由欧几里得平面中的点表示,站点与站点之间的距离最大为1。站点发送的消息到达其所有邻居,但是只有在给定的时间步长恰好其邻居发送时,站点才能听到消息(正确接收消息)。网络的一个站(称为源)具有一条消息,必须将该消息分发给所有其他站。站不知道网络拓扑。考虑了两种广播模型。在条件唤醒模型中,源以外的站点最初处于空闲状态,直到第一次听到消息后才能发送。在自发唤醒模型中,所有工作站从一开始就处于唤醒状态(并可以传输消息)。事实证明,广播时间取决于UDG网络的两个参数,即其直径D和粒度g,它是任意两个电台之间最小距离的倒数。我们提出了一种确定性广播算法,该算法在条件唤醒模型下的时间为O(Dg),并证明该模型中的广播无法通过任何确定性算法在时间上优于Ω(Dg〜(1/2))。对于自发唤醒模型,我们设计了两种确定性广播算法:第一种在时间O(D + g〜2)起作用,第二种在时间O(D log g)起作用。虽然这些算法都不是对所有参数值均最佳的,但我们证明通过交错步长而在时间O(min {D + g〜2,D log g})中工作而获得的算法是最佳的通过建立匹配的下限。

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