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Recreating the Sports Fan Experience Virtually

机译:重建体育风扇几乎体验

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摘要

The abbreviated regular season for Major League Baseball (MLB) is already more than half over, but the big story in this COVID-19 scarred season doesn't seem to concern what's happening on the field. Some viewers might say it's about heightening the fan experience. The season has featured, at various points, cardboard cutouts of fans in the pretty people seats, groups of virtual fans that fill a 40,000-seat ballpark and sounds of the game that are piped in and accentuated during tape-measure homers or a game-ending strikeouts-often against a background of virtual ads that are appearing in areas of the venue where they are not normally seen. That's about making today's game more appealing to players who aren't used to playing in empty steel and concrete caverns and fans who are used to heightened broadcast production.
机译:主要联盟棒球(MLB)的缩写常规赛已经超过一半,但这个Covid-19令人伤痕累累的赛季的大故事似乎似乎涉及在该领域发生的事情。一些观众可能会说它是关于加剧风扇体验。本赛季特色,在各种各样,漂亮的人座位的纸板切口,填充了40,000座球场的虚拟粉丝,以及在卷尺荷马或游戏中填充和突出的游戏的声音 - 结束三振出局 - 经常反对虚拟广告的背景,这些广告在地点的地区,他们通常不会看到它们。这是为了使今天的游戏更有吸引力地吸引不习惯在空钢和混凝土洞穴和用于加强广播生产的球迷中玩耍的球员。

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  • 来源
    《TV technology》 |2020年第9期|121416|共3页
  • 作者

    MARK R. SMITH;

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  • 正文语种 eng
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