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House of Affects—time, immersion and play in digital design for spatially-experienced interactive narrative

机译:情感之屋-时间,沉浸感和数字设计中的娱乐性,可以体验具有空间感的交互式叙述

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摘要

Philosophers and architects have been investigating how human presence is integrated into 'constructed realities' for many years. Architects now need to look to cinema for ways of connecting disparate spaces and relating them through movement, and in time. Framing interactive experience with the help of Stanislavskian categories and building story-blocks into games, brings narrative, dramatic and emotional 'added value' to the process of immersion in cinematic fiction. By prototyping an easily-adaptable model of architecture for audiovisual space, the experimental project House of Affects aims to create a matrix of construction for spaces for cinematic interactive experience.
机译:多年来,哲学家和建筑师一直在研究如何将人类的存在融入到“构造的现实”中。如今,建筑师需要将目光投向电影院,以寻求将不同空间联系起来并通过运动及时地将它们联系起来的方法。借助斯坦尼斯拉夫斯基(Stanislavskian)类别来构建交互式体验,并将故事块构建到游戏中,为沉浸于电影小说的过程带来叙事,戏剧性和情感性的“增值”。通过为视听空间建立易于适应的建筑模型的原型,“情感之屋”实验项目旨在为电影互动体验创建一个空间构建矩阵。

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