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Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality

机译:转变为浸入状态:混合现实表演的转型设计和电影虚拟现实

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摘要

Cinematic virtual reality (CVR) experiences are increasingly expanding their use of additional media outside the VR headset, including scenography, spatial sound, and live performance, to successfully transition their audience into the experience. As such, they promote a heightened interest in transition design to secure experience continuity. In this paper, the authors argue that returning to the Human-Computer Interaction (HCI) concept of trajectories provides a fruitful starting point for considering transition design in CVR installations. However, explicit explorations of transitions and their design in HCI literature are limited. This contrasts with a strong design focus 'in the wild' across immersive genres including performance art, theme parks, video games, and live-action roleplay. Therefore, this paper advances the trajectory framework by returning to existing case studies with a transition design focus in order to discuss two existing design strategies and to mark future directions for research in the context of CVR.
机译:电影虚拟现实(CVR)经验越来越扩大他们在VR耳机外的附加媒体的使用,包括景观,空间声音和现场性能,以成功将他们的受众转换为经验。因此,他们促进了对转型设计的提高兴趣以确保经验连续性。在本文中,作者认为,返回人机交互(HCI)的轨迹概念提供了考虑CVR安装中过渡设计的富有成效的起点。但是,在HCI文献中显式探索和他们的设计是有限的。这种对比,陷入沉浸式类型的强烈设计焦点“野外”,包括绩效艺术,主题公园,视频游戏和实时动作角色扮演。因此,本文通过返回与过渡设计焦点的现有案例研究来推进轨迹框架,以讨论两个现有的设计策略,并在CVR的背景下标记未来的研究方向。

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