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Gossip in the Dictator and Ultimatum Games: Its Immediate and Downstream Consequences for Cooperation

机译:在独裁者和Ultimatum游戏中的八卦:其立即和下游的合作后果

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In this research, we examine how cooperation emerges and develops in sequential dyadic interactions when the initial interaction varies in strategic considerations (i.e., fear of partner rejection) or potential gossip by one’s partner that may affect subsequent interactions. In a lab experiment involving real-time interactions ( N ?=?240) across 39 sessions, participants acted in different roles (i.e., Person A, B, and C) in two different games—Person A was first assigned to allocate an amount of resource to Person B in a dictator game or an ultimatum game. Afterward, Person C interacted with Person A (i.e., trustee) as a trustor in a trust game. Prior to their decisions, participants (a) learned that Person B could gossip by sending evaluations about Person A’s behavior to Person C prior to the trust game or (b) did not receive this information. Findings replicate previous research showing that potential gossip by one’s partner greatly increases cooperation that is revealed in the resources allocated to the partner. Yet, compared to the dictator game, the presence of strategic considerations in the ultimatum game does not significantly enhance cooperation, and even makes people less likely to reciprocate others’ behavior in the subsequent interaction. Interestingly, when there is no gossip, those who have played the ultimatum game, compared to the dictator game, are more trusted by others but do not vary in reciprocity in the subsequent interaction. However, when there is gossip, those who have played the dictator game, compared to the ultimatum game, are more trusted and also more likely to reciprocate others’ behavior in the subsequent interaction. These findings imply that gossip invariably promotes cooperation across strategic and non-strategic situations, but the potential rejection by one’s partner weakly promotes cooperation, and even undermines future cooperation especially when paired with reputation sharing opportunities. We discuss the implications of these findings for implementing reputation systems that can promote and maintain cooperation cost-effectively.
机译:在这项研究中,当初始互动在战略考虑因素(即恐惧伴侣拒绝)或可能影响后续互动的伴侣的伴侣时,我们如何在连续的二元相互作用中出现和发展在连续的二元相互作用中。在一个实验室实验中,涉及实时交互(n?= 240),跨越39个会议,首先分配了两个不同的游戏人A中的不同角色(即,人,B和C)的作用是分配给分配金额在独裁游戏或Ultimatum游戏中对人物B的资源。之后,人员C与人物A(即,受托人)作为信托游戏中的信托互动。在他们的决定之前,参与者(a)了解到,人们通过在信托游戏之前向人员C的行为发送对人类的行为而闲聊,(b)没有收到这些信息。调查结果重复以前的研究表明,一个人的伴侣的潜在八卦大大提高了分配给合作伙伴的资源中透露的合作。然而,与独裁游戏相比,Ultimatum游戏中的战略考虑的存在并没有显着增强合作,甚至让人们在随后的互动中不太可能互动他人的行为。有趣的是,当没有八卦的时候,与独裁游戏相比,那些发挥了最终游戏的人,他人更加信任,但在随后的互动中,不会因互动而变化。然而,当有八卦时,与Ultimatum游戏相比,那些扮演独裁游戏的人更受信任,并且更有可能在随后的互动中互动他人的行为。这些发现意味着八卦总是促进战略和非战略情况的合作,但一个人的伴侣的潜在拒绝越来越促进合作,甚至在与声誉分享机会配对时,甚至破坏未来的合作。我们讨论这些调查结果对实施能够促进和维护合作的声誉系统的影响。

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