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Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science

机译:学生作为增强现实的设计师:对计算机科学的学习和动机的影响

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摘要

In this study, we report findings from the PCBuildAR project, in which students developed augmented reality (AR) artifacts following a guided design-based learning (DBL) approach. Sixty-two students participated in the study and were either in their first year to learn about computer science or were more experienced computer science students. In terms of learning performance, only the firstyear students benefited from our guided DBL approach. In contrast, the experienced students were highly motivated to learn computer science not only immediately after the intervention, but also in the long term. For first-year students, this effect was only evident directly after the intervention. Overall, the guided DBL design proved to be effective for both motivation and learning, especially for younger students. For older learners, a better balance between guidance and autonomy is recommended.
机译:在这项研究中,我们从PCBuildar项目报告了调查结果,其中学生在基于设计的学习(DBL)方法之后,学生开发了增强现实(AR)文物。 六十二名学生参加了这项研究,在第一年学到了学习计算机科学或更有经验的计算机科学生。 在学习绩效方面,只有Firstyear学生只能受到我们引导的DBL方法。 相比之下,经验丰富的学生非常有动力,不仅在干预后立即学习计算机科学,而且在长期内。 对于一年的学生来说,这种效果仅在干预后直接显而易见。 总的来说,引导的DBL设计证明是对动机和学习的有效,特别是对于年轻学生而言。 对于年龄较大的学习者,建议使用指导和自主权之间更好的平衡。

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